#ifndef OBJMODEL_H_
#define OBJMODEL_H_

#include "irrlicht.h"
#include <string>

namespace Facets {

	class ObjModel {
			// this has a mesh (or set of meshes) for irrlicht
			irr::scene::IAnimatedMesh* m_Mesh;
			irr::scene::IAnimatedMeshSceneNode* m_MeshSceneNode;
			std::string m_ModelName;
		public:
			ObjModel(const std::string& mname);
			virtual ~ObjModel();
	};

}
	
#endif /*OBJMODEL_H_*/
